Terrain Rules for Palm Springs Open

This is an example of the tables that will be seen at the Palm Springs Open!


Table 1: Each player gets 3 ruins, 1 forest, and 2 crates. Crates must be placed horizontally with one on top of the other.

Table 2: Each player gets 2 ruins, 1 rock wall, 1 crate and 1 forest.

Table 3: Each player gets 1 ruin, 2 rock walls, 2 forests.

Table 4: Each player gets 1 large ruins, 1 small ruin, 1 hill, 1 crate and 1 forest. The Large Ruin, Small Ruin and Hill may vary slightly from table to table.

Table 5: Each player gets 3 small ruins, 2 sets of 3 crates, and 1 forest. The crates must be placed as shown in the picture (stacked, horizontally). Additionally, crates in this set up may be placed within 4” of your own crates (i.e. you can place a set of two crates touching your other set of two crates).

Table 6: Each player gets 2 ruins, 2 rock walls and 1 forest base

There may be some additional tables at this event. As a general rule, each player should have 3 pieces of obscuring terrain. We generally do not treat forest bases as obscuring, instead relying on the rock walls and ruins. If you are unsure about your terrain pieces or their rules, please call a judge before the game begins.

Guide:

  • 1 Defensible

  • 2 Breachable

  • 3 Difficult Ground

  • 4 Dense Cover

  • 5 Unstable Position

  • 6 Exposed Position

  • 7 Obscuring

  • 8 Light Cover

  • 9 Heavy Cover

  • 10 Scalable

  • 11 Inspiring

Terrain Placement Notes:

  • Please see event pack.

Terrain Rules for California Team Championships

Tables will utilize these layouts at the California Team Championship.


Table 1: Each player gets 3 ruins, 1 forest, and 2 crates. Crates must be placed horizontally with one on top of the other.

Table 2: Each player gets 2 ruins, 1 rock wall, 1 crate and 1 forest.

Table 3: Each player gets 1 ruin, 2 rock walls, 2 forests.

Table 4: Each player gets 1 large ruins, 1 small ruin, 1 hill, 1 crate and 1 forest. The Large Ruin, Small Ruin and Hill may vary slightly from table to table.

Table 5: Each player gets 3 small ruins, 2 sets of 3 crates, and 1 forest. The crates must be placed as shown in the picture (stacked, horizontally). Additionally, crates in this set up may be placed within 4” of your own crates (i.e. you can place a set of two crates touching your other set of two crates).

Table 6: Each player gets 2 Large Ruins, 1 Small Ruin, 2 Forests. Due to the large footprint of these ruins, they may be placed on top of an Objective Marker, so long as part of the objective radius is not under the large ruin. If you are using neoprene objectives, you just need part of the objective marker to be showing outside the ruin footprint.

Table 7: Each player gets 2 ruins, 2 rock walls, and 1 forest

There may be some additional tables at this event. As a general rule, each player should have 3 pieces of obscuring terrain. If you are unsure about your terrain pieces or their rules, please call a judge before the game begins.

Guide:

  • 1 Defensible

  • 2 Breachable

  • 3 Difficult Ground

  • 4 Dense Cover

  • 5 Unstable Position

  • 6 Exposed Position

  • 7 Obscuring

  • 8 Light Cover

  • 9 Heavy Cover

  • 10 Scalable

  • 11 Inspiring

Terrain Placement Notes:

  • Please see event pack.

Terrain Rules for Dicehammer Open V GT

Tables will utilize these layouts at the Dicehammer Open GT.


Table 1: Each player gets 3 ruins, 1 forest, and 2 crates. Crates must be placed horizontally with one on top of the other.

Table 2: Each player gets 2 ruins, 1 rock wall, 1 crate and 1 forest.

Table 3: Each player gets 1 ruin, 2 rock walls, 2 forests.

Table 4: Each player gets 1 large ruins, 1 small ruin, 1 hill, 1 crate and 1 forest. The Large Ruin, Small Ruin and Hill may vary slightly from table to table.

Table 5: Each player gets 3 small ruins, 2 sets of 3 crates, and 1 forest. The crates must be placed as shown in the picture (stacked, horizontally). Additionally, crates in this set up may be placed within 4” of your own crates (i.e. you can place a set of two crates touching your other set of two crates).

There may be some additional tables at this event. As a general rule, each player should have 3 pieces of obscuring terrain. If you are unsure about your terrain pieces or their rules, please call a judge before the game begins.

Guide:

  • 1 Defensible

  • 2 Breachable

  • 3 Difficult Ground

  • 4 Dense Cover

  • 5 Unstable Position

  • 6 Exposed Position

  • 7 Obscuring

  • 8 Light Cover

  • 9 Heavy Cover

  • 10 Scalable

  • 11 Inspiring

Terrain Placement Notes:

  • Please see event pack.

Terrain rules for Odyssey Games Team GT

Hi all - here are some terrain rules for the upcoming Odyssey Games Team GT. Dicehammer will be providing 2 standardized tables per set of 5. Here are the rules for them:

Table 1: Each player gets 2 RUINS, 1 FOREST, 1 HILL*, 1 CRATE

Table 2: Each player gets 3 RUINS, 1 FOREST, 1 OBSTACLE*

Guide:

  • 1 Defensible

  • 2 Breachable

  • 3 Difficult Ground

  • 4 Dense Cover

  • 5 Unstable Position

  • 6 Exposed Position

  • 7 Obscuring

  • 8 Light Cover

  • 9 Heavy Cover

  • 10 Scalable

  • 11 Inspiring

*Please note that these terrain features are not scalable or breachable, which means models (unless they have fly) need to move around them in the movement phase. Models with fly need to move around them in the charge phase.